As a continent of many countries, races, and cultures, Sensis has a long history of power struggles, violent revolution, and intense civil unrest owing to its extremely varied and wide-ranging population.
Sensis is widely accepted as the second most populous continent on Overworld, with an estimated 8,575,000,000 dragonborn, elves, gnomes, and humans living within its borders. Other small populations of tieflings, goblinoids, and kobolds exist, though in significantly lower numbers than the other races.
The largest population centers of Sensis tend to be along the equatorial coasts in sprawling cities. Most of these cities are the capitals of kingdoms whose relations, while tense, are mostly not in open war.
Regions of Sensis
A nation of conquerers, Abraxas has been under contested rule for over 200 years. The current monarch, Queen Arda, has had a relatively short but very eventful rule. The 8th in line to the throne, it's widely speculated that she had many of her relatives, including two brothers and a sister, killed so she could take power.
Despite a bloody ascent to the throne, Arda quickly gained the trust of her subjects by implementing progressive social and economic policies which have brought a high standard of living to many of her subjects in a short period.
Abraxas covers most of the northern reaches of Sensis, and extends far down the eastern coastline towards the equator.
A mostly desert kingdom, the main driving force of Hesperis' economy is large crystals harvested on farms in the interior of the continent. These are the same crystals used in the engines which support large buildings and drive airships. As such, very few countries would risk negative relations with Hesperis for fear of damaging trade relations.
Hesperis is currently ruled by a merchant prince named Errick whose main claim to the throne is his family's ownership of several large crystal farms.
Most rulers of Hesperis have been elected or grandfathered in to the throne, and many rulers have been known to abdicate in favor of pursuing business ventures.
Hesperis occupies much of the equatorial deserts of Sensis, and a large number of its large cities are mainly underground.
A long, thin country occupying much of the western coast of northern Sensis. The cornerstone of Phidea's economy is in trade and shipping. Its king, Hadigarius IV, has been the ruler since he was a young boy over 70 years ago. Since that time, he's increased the holdings of the kingdom by thousands of square miles and hundreds of millions of previously unaffiliated peoples.
Because Phidea has a near-monopoly on shipping along Sensis' west coast, they are one of the few countries able to engage in trade with the feudal states in Kodama.
Other Countries — Liferis, Undraea, Vesta, Yerin
Four countries of nearly equal military and economic power occupying the remaining landmass of northern Sensis not occupied by the three major powers. Constantly vying for power and influence, these four states have been in a near-constant state of war with each other for hundreds of years.
Institutionalized racism and xenophobia are the hallmarks of all four of these isolated countries, and hope for peace is far off.
The Barrier Mountains
Separating the north and south of Sensis is an extremely rugged mountain range consisting of some of the highest peaks in the world. This region is occupied mainly by small communities of dragonborn who make their homes amid the snowy slopes. Less a country and more a loose affiliation, the communities of the Barrier Mountains rarely have dealings with politics outside their individual settlements, let alone any international dealings.
A large and diverse region of many small, loosely organized city-states. Starting just south of the Barrier Mountains and extending all the way to the coasts, Kondai's population largely agrees that they should be counted separately from countries north of the mountains.
Kondai's reputation internationally is that it's generally a strange country with few laws and many bizarre customs. Chiefly, the seemingly uncaring way in which orc tribes intermingle with other humanoids. Seen as brutish in most places, orcs are more often viewed as simply a bit gruff in most areas of Kondai.
With only tribal leaders in most cases, large areas of Kondai are either wilderness or an odd sort of urban sprawl. The port cities, devoid of most regulation, often serve large pirate populations.
Despite its general disorganization, major military conflict in Konday has largely been restricted to small-scale defensive measures by pirate fleets defending their ports against incursion from northern kingdoms.